local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133103026
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 137
L2_1.gadget_id = 70310001
L3_1 = {}
L3_1.x = 901.689
L3_1.y = 291.28
L3_1.z = 1180.348
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 349.443
L3_1.y = 359.297
L3_1.z = 7.595
L2_1.rot = L3_1
L2_1.level = 24
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 138
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 903.597
L4_1.y = 292.131
L4_1.z = 1175.588
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 3.525
L4_1.y = 0.301
L4_1.z = 9.753
L3_1.rot = L4_1
L3_1.level = 24
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 139
L4_1.gadget_id = 70220014
L5_1 = {}
L5_1.x = 903.947
L5_1.y = 292.145
L5_1.z = 1177.172
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.877
L5_1.y = 0.088
L5_1.z = 11.483
L4_1.rot = L5_1
L4_1.level = 24
L4_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 137
L5_1 = 138
L6_1 = 139
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
